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Vue - Primative objects and attribute changing - - Page 1 Page 3

  • Step 8
  • Lets get the legs organised first.
  • (1) Select the leg
  • (2) Copy/Paste
  • (3) Rename the Leg toLeg2
  • (4) Do Step (2 and 3) again to make another leg - Rename the last leg to Leg3
  • You can aso use Menu/Edit/Copy/Paste

  • Step 9
  • Position two legs at the end of the long frame.
  • Make sure you have the object position icon selected in the attribute pannel before typing in the new X value
  • The reason the X values are slightly different is because we didn't have our camerea selected in the X coordinate back at step 2

  • Step 10
  • Lets position the short frame - It is at right angle to the long fram so we need to rotate and move it.
  • The screen shot is taken from the final model as I forgot to get one for this step.
  • Step( 11)
  • Lets move the leg in the centre to the rear
  • The New Y position is: -51.8
  • The pic above shows the top view
  • We can now make the legs into one unit - We group them - This makes our scenes easier to manage
  • (1) Shift click on each of the three legs in the Scene Library.
  • (2) Menu/Object/Group
  • (3) Rename the group toLegs
  • You can expands or collapse groups by clicking on the (+ -) sign next to the group name.
  • Step 12
  • Lets Position the Angle Frames
  • Here is the details for the first one
  • Note: The length (X) has been incresed to 20
  • Step 12
  • The second Angled Frame is similar except Roll (rotate) angle is minus 40.
  • The length X Value is set to 20.
  • Step 13
  • Now lets group the frame - Select the parts, group them and rename the new group to frame
  • Now we can move the whole frame up towards the top of the legs (just make sure you have the frame group selected before moving it.
  • The Z value will be 54.3
Here is screen shots of where we are at.